Recent Publications



Morana Alac & Edwin Hutchins: "I see what you are saying: Action as cognition in fMRI brain mapping practice", Journal of Cognition and Culture, 4:3, 2004. (Manuscript)

Edwin Hutchins (in press) Material Anchors for Conceptual Blends, Journal of Pragmatics


Edwin Hutchins (2000) The cognitive consequences of patterns of information flow. Intellectica. 1:30 pp. 53-74. Figures


James D. Hollan, Edwin L. Hutchins and David Kirsh. Distributed Cognition: A New Foundation for Human-Computer Interaction. (Draft Submission for TOCHI Special Issue on Human-Computer Interaction in the New Millennium)

Edwin Hutchins (1995)  Cognition in the Wild, MIT Press.






Edwin Hutchins, Barbara E. Holder, R. Alejandro Pérez. Culture and Flight Deck Operations. Prepared for the Boeing Company. January, 2002.


Hutchins, E. and Holder, B. What Pilots Learn about Autoflight While Flying on the Line. 11th International Symposium on Aviation Psychology, March 6, 2001.


Hutchins, E. and Holder, B. Conceptual models for understanding an encounter with a mountain wave. Proceedings of HCI-Aero 2000, Toulouse, France, September, 2000.




Hutchins, E. & Palen, L. Constructing Meaning from Space, Gesture, and Speech. In L. B. Resnick, R. Saljo, C. Pontecorvo, and B. Burge (Eds) Discourse, tools, and reasoning: Essays on situated cognition. Heidelberg, Germany: Springer-Verlag. Pp. 23-40. 1997


A version of this paper appeared in:
Hutchins, E & Klausen, T. (1996) Distributed cognition in an airline cockpit. In Y. Engeström and D. Middleton (Eds.) Cognition and communication at work.
New York: Cambridge University Press. pp. 15-34.


Hutchins, E. (1995) How a cockpit remembers its speeds. Cognitive Science. 19, 265-288.



Simulations of cultural process:


Hutchins, E. & Hazlehurst, B. (2002) Auto-organization and Emergence of Shared Language Structure, In Cangelosi, A. and Parisi, D. (Eds) Simulating the Evolution of Language, London: Springer-Verlag, pp 279-305. Figures


Hutchins, E. & Hazlehurst, B. (1995) How to invent a lexicon: the development of shared symbols in interaction. In N. Gilbert and R. Conte (Eds.) Artificial Societies: the computer simulation of social life. London: UCL Press. pp. 157-189.