
type = string-attribute
name = TYPESTRING
count = 15
'3DIM_HEAD_ANAT~

type = integer-attribute
name = SCENE_DATA
count = 8
 0 2 0 -999 -999
 -999 -999 -99

type = integer-attribute
name = ORIENT_SPECIFIC
count = 3
 0 5 2

type = float-attribute
name = ORIGIN
count = 3
 -128.0  128.0  128.0

type = float-attribute
name = DELTA
count = 3
 1.000 -1.000 -1.000

type = integer-attribute
name = DATASET_RANK
count = 8
 3 1 0 0 0
 0 0 0

type = integer-attribute
name = DATASET_DIMENSIONS
count = 5
 256 256 256 0 0

type = integer-attribute
name = BRICK_TYPES
count = 1
1

type = float-attribute
name = BRICK_FLOAT_FACS
count = 1
 0

type = string-attribute
name = BYTEORDER_STRING
count = 10
'MSB_FIRST~
